VR-Zone.com — NVIDIA Released GeForce Power Pack for PhysX Apps

Filed Under: Archives, Graphics Card, News
Posted By: VRArchiver
Date Posted: Wed August 13 2008 2:15 am

NVIDIA PhysX Technology & GeForce GPUs Usher in a New Era of Immersion for PC Games

Gamers would agree that they would love to see the worlds in their favorite games be depicted as realistic as possible. For total immersion, the gaming environment has to “feel” as real as possible, and characters must be able to move and interact with the objects in the environment that have a compelling, dramatic impact on game play. With customized physics effects, developers can design trees that bend in the wind, water that ebbs and flows naturally, and include objects in the environment that dramatically impact the gaming experience. To deliver this level of interactivity, developers are rapidly taking advantage of NVIDIA® PhysX™ technology, interactive entertainment’s most pervasive physics engine, already used in more than 140 shipping titles for Sony Playstation 3, Microsoft Xbox 360, and Nintendo Wii. With today’s release of the GeForce Power Pack, a compilation of games, demos, and mod packs for the PC platform that is available for free at www.nvidia.com/theforcewithin, NVIDIA is now bringing this new depth of gameplay to PC gamers everywhere.

On the PC, PhysX technology harnesses the power of any CUDA-enabled general-purpose parallel computing processor, including any NVIDIA GeForce® 8 Series or higher GPU, to handle 10-20 times more visual complexity than what’s possible on today’s traditional PC platforms. All of the 80 million plus GeForce 8 Series and higher GPUs in the field are CUDA-enabled, the largest installed base of general-purpose, parallel-computing processors ever created.

And, unlike competitive solutions which do not offer hardware scaling capability, only PhysX technology can leverage the best of both CPU and GPU architectures to deliver the ultimate, immersive, end user experience. Upcoming PC titles that incorporate PhysX technology include Cryostasis, Backbreaker, Aliens: Colonial Marines, with close to 20 more PC titles expected before the year-end holiday seasons.

“Game physics is essential in enabling deeper interactivity and real-world effects in any game. Epic is pleased to offer PhysX as a standard feature within Unreal Engine 3 to enable such effects,” said Mark Rein, Vice President of Epic Games. “The introduction of GPU acceleration for PhysX promises both additional potential effects and faster performance. You can get a glimpse of the possibilities of what PhysX is able to do with the special levels for Unreal Tournament 3 where damage effects greatly enhance the gameplay.”

Starting today, any owner of a GeForce 8 Series or higher GPU can immediately discover the immersive playability that NVIDIA PhysX technology brings to PC gaming. This first of many planned “GeForce Power Packs” is a fascinating showcase of how PhysX technology is fundamentally changing video games and interactive entertainment.

Available for free from www.nvidia.com/theforcewithin, the PhysX-enabled content from this first GeForce Power Pack includes:

  • Warmonger—Full free game! Destroy walls, floors, and whole buildings to open up new paths or close existing ones. Destructive power is more than eye candy here—it’s a tactical weapon in this ground-breaking action game.
  • Unreal Tournament 3 PhysX Mod Pack—includes three maps with amazing effects that fundamentally change the gameplay (requires full version of Unreal Tournament 3)
  • A sneak peek at the upcoming Nurien social networking service, based on the Unreal Engine 3 (with built-in benchmark)
  • A sneak peek at the upcoming game Metal Knight Zero (with built-in benchmark)
  • All new NVIDIA “The Great Kulu” tech demo that showcases the use of PhysX soft bodies in a real game play environment
  • All new NVIDIA “Fluid” tech demo—a simulation of realistic fluid effects with a variety of liquids

In conjunction with the release of the GeForce Power Pack, NVIDIA has also released new WHQL-certified drivers that enable PhysX acceleration for all GeForce 8, 9, and GTX 200 Series GPUs. This new driver also adds support for PhysX-accelerated features in the commercially available Ghost Recon Advanced Warfighter 2 game.

By installing these drivers, GeForce owners can immediately experience much higher levels of interactivity, special effects, and realism on their PC. In addition, GeForce owners will love being able to run PhysX-accelerated applications faster on their GeForce GPU than on competitive GPUs. For example, in the PhysX-enabled levels of Unreal Tournament 3, the GeForce 9800 GTX+ runs 180% faster than on the AMD Radeon HD 4850.

“The use of physics in games is highly effective in enabling new levels of interactivity and gameplay options. Gearbox is excited about these developments and we are rapidly finding new ways to use NVIDIA PhysX to improve the game’s immersive feel and overall excitement factor,” said Randy Pitchford, CEO of Gearbox Software. “The addition of GPU acceleration allows us to add even more effects whilst maintaining great performance. Gearbox titles, including Borderlands and others, will feature increased use of PhysX and we look forward to developing more with the support of NVIDIA.”

“Seeing really is believing and is the reason why we compiled all of this great PhysX content into a free download for our end users,” said Ujesh Desai, general manager for GeForce GPUs at NVIDIA. “We want GeForce owners to experience for themselves these amazing effects to get an idea how PhysX will make games much more lifelike in the years to come. Physics-accelerated content is already here, and there are a ton more titles on the way. We can’t wait for our customers to jump in, get wet, and tell us what they think!”

New Application Pack Uses CUDA Technology to Improve Performance Beyond Graphics

Consumers want blazing fast performance—whether blasting their way through the latest game or being socially responsible and sharing their PC’s processing power to help find cures for diseases. Today, NVIDIA Corporation, the worldwide leader in visual computing technologies, just made this easier by releasing a set of non-graphics applications that utilize the power of its GeForce® graphics cards. Included in the GeForce Power Pack are Stanford University’s Folding@home distributed-computing, protein-folding client and a trial version of Elemental TechnologiesEBadaboom video transcoder. Available for download today at no-cost at www.nvidia.com/theforcewithin, these are part of a growing number of applications that use the power of NVIDIA GeForce® graphics processing units (GPU) and NVIDIA® CUDAEC-programming technology to significantly improve the performance of non-graphics applications by transferring the workload from the CPU to the more efficient GPU.

All of the 80 million plus GeForce 8 Series and higher GPUs in the field are CUDA-enabled, the largest installed base of general-purpose, parallel-computing processors ever created. The same GPU architecture that delivers stunning onscreen computer graphics in video games is also ideal for many other types of applications. The latest generation of NVIDIA GeForce GPUs offer up to 240 processor cores, compared to a maximum of the four cores found on the highest-end CPU. Any process that can be divided into multiple elements and run in parallel can be programmed to take advantage of the massive processing potential of the GPU.

NVIDIA first released its CUDA programming technology in 2007, providing software developers a programming environment based on the industry-standard C language for easy creation of applications running on NVIDIA GPUs. Numerous commercial and scientific applications have adopted CUDA technology and now consumer applications are starting to emerge that take advantage of the technology.

“CUDA has the potential be a disruptive force in both the GPU and CPU industries,Esays Anand Shimpi, CEO and editor-in-chief of AnandTech.com. “Apps like Badaboom, that solve significant problems for the home PC user, could give NVIDIA hardware a significant advantage over other GPUs and it points to the need for consumers to optimize their PCs so they have both decent CPU and GPU power.Ebr>
Elemental TechnologiesEBadaboom is a video transcoding program that converts video files into other formats. For example, the program can convert an MPEG file to play on an iPod or other portable device. Video transcoding can be one of the most time-consuming tasks in home computing. Converting a two-hour movie, for instance, can take six or more hours when using the computer’s CPU. However, with Badaboom on the GPU, the conversion process can be up to 18 times faster than traditional methods, getting the job done in a few minutes and, in the meantime, also freeing the CPU to handle other tasks like email and Web browsing.

Tackling the intense processing demands of ongoing medical research, Stanford University’s Folding@home distributed computing program, gives consumers the opportunity to share their computer processing power in an effort to help find a cure for disease. Running up to 140 times faster on an NVIDIA GPU over a CPU, Folding@home makes use of idle computer cycles to perform scientific calculations. Folding@home studies protein folding, where proteins in our bodies assemble themselves. Biologists simulate protein folding in order to understand how proteins fold so quickly and reliably, and to discover what happens if they do not fold correctly. Diseases such as Alzheimer's, cystic fibrosis, BSE (Mad Cow disease), an inherited form of emphysema, and many cancers are believed to result from protein misfolding. The Folding@home client is a free program that runs in the background of the PC, allowing ordinary people to have a real impact in the search for a cure of these diseases.

The Quadro Plex D Series VCS will be available in September 2008 with prices beginning at $ 10,750.

The CUDA-enabled content from this first GeForce Power Pack are available for free from www.nvidia.com/theforcewithin. More information on the Badaboom video transcoder can be found at http://www.badaboomit.com and more information about Folding@home can be found at http://folding.stanford.edu

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